We’re looking for talented developers to join our tiny team on The Feast, a stylish stealth-action game about being hunted by cannibal aristocrats.
Senior Gameplay Engineer
This is a remote contract position. Send applications with a resume to jobs@feast-game.com
Responsibilities
Help oversee the technical implementation of the game, building on our Unity codebase
Ensure our code is both performant and maintainable
Wear multiple hats: write both quick-and-dirty prototype code, and solid production-quality code
Qualifications
Experience leading engineering teams on PC/console games
Professional experience with third- or first-person action games:
Locomotion, pathfinding
AI (we’re leaning heavily on behavior trees)
Rendering (this is a stylized game with lots of custom shaders)
Fancy animation techniques
Creation of internal tools and workflows
Game design opinions
Ability to work with minimal oversight
Excellent written and verbal communication
Mid-Level Gameplay Engineer
This is a remote contract position. Send applications with a resume to jobs@feast-game.com
Responsibilities
Work with senior engineers and designers to implement gameplay systems in our Unity codebase
Wear multiple hats: write both quick-and-dirty prototype code, and solid production-quality code
Qualifications
At least 1 shipped game
3D game development experience
Game design opinions
Excellent written and verbal communication
About Us
We are two game developers with 30 years of combined industry experience. Most recently, as indies, we created Antihero, a multi-award-winning multiplayer strategy game. Prior to that, we worked at Three Rings/SEGA on multiplayer titles like Puzzle Pirates, Whirled, and Corpse Craft.
We value kindness, honesty, and a diversity of opinions and backgrounds.
We practice and encourage a healthy work-life balance. We work remotely on opposite coasts in the US.
About the Game
The Feast is a stealth-action horror rogue-lite. You've been kidnapped and taken to a private island where a grisly celebration is underway. Use stealth, the environment, and your enemies' tools and behaviors to fight back and escape.
The game is in early-ish development: we've been prototyping for a couple years, and are slowly scaling the team up as we enter full production soon.